http://ru.aionwars.com/personaji_aion.html
Characters
The maximum attention is given to playing characters in Aion. Its variety, appearance, movement animation is carefully worked out elements of the game.
While creating a character you can choose one of the two races Elyos or Asmodians. Within one playing server you can have characters one of the races that player chooses while creating the first character.
Then you see 4 based classes at choice: warrior, scout, mage and priest. Gender doesn’t make any difference on your fighting abilities.
Appearance editor is full of superfine settings that can help to create a really unique avatar.
You can manage hair, tattoo, scars, and war paint out of already intended set. Hair, lips, skin can be any color you want (color palette).
Face and body shape settings look like photo fit program for your unlimited creativity. During all testing steps the character editor became more functional and difficult. There is superb set with 23 predefined face patterns and 6 body shapes for those who didn’t get creative or artistic feature.
Also you can choose voice of your character (the voice which your character will cast spells).
There is character’s profile window, where you can observe its appearance, equipment and fighting abilities:

There is a “model” at the left side - the image of your character surrounded by equipment slots, at the right side – numerical characteristics.
Equipment slots include (above the head of the character):
Left side – dual slot of weapon in the right hand + slot for booster
At the left and right side of the “model”:
Helmet (accessory) Necklace (accessory)
Upper (armor) Shoulder (armor)
Lower (armor) Gloves (armor)
Ring (accessory) Ring (accessory)
Shoes (armor) Belt (accessory)
Using dual slots of weapon you can wear two weapons at the same time and quickly switch between them (shift + Z or appropriate icon on the quickbar). In cleric’s case, for example, I wore mace + shield (for p.def) and staff (for p.attack).
The character has following fighting abilities:
HP – maximum amount of Hit Points
MP – maximum amount of Mana Points
STR – Strength
VIT – Vitality
AGI – Agility
ACC – Accuracy
INT – Intellect
WIL – Willpower
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Defence Attack
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Right hand
P.Def - Physical defence
Attack
Evasion
Accuracy
Block – chance to block hits with shield
Critical – critical hit probability
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Left Hand
Parry – chance to reflect hit with weapon
Attack
M.Def – magical defence
Accuracy
Critical - critical hit probability
Fire Res. – fire resistance
Atk.Delay – attack time
Air Res. – air resistance
Speed
Water Res. – water resistance
M.Power – magic power
Earth Res. – earth resistance
M.Accuracy – magic accuracy
Parameters marked with yellow in the profile have enhancements due to some kind of modifications or buffs, red parameters – penalties or debuffs. Pointing cursor on modified parameter shows information about it changes (base meaning + bonus or – penalty) in pop-up window.
All rates and numbers (for example, Critical or M.Power) are given in one tenth of the percent. For instance, Critical = 210, it means that critical hit probability is 21, 0%, but M.Power = 544, it means that magical hit will be stronger on 54, 4% from it base meaning. Unusual parameter Atk.Delay – it shows time in seconds for one hit, so the fewer seconds you have, the higher attack speed will be.
Character’s abilities on wearing different kinds of equipment are strictly limited. In distinction from Lineage II, where was not class restrictions on the equipment (except last appeared Kamaels). The character can wear only that type of weapon or armor for which he has a set of passive skills in Aion. It also relate to wearing the dual equipment, so to take in hands 2 swords or daggers at the same time you need Equip Dual skill. You have no need (to make duals, like it was in Lineage II) any doings with the weapon. The system of level restriction for equipment wearing also has changed. The old LA2 grade system was changed for more flexible level system, each equipment element has its own level now, which has restriction on wearing it. So it brings to more often equipment changing, that you can change after couple levels.
All characters fighting, awaiting, social movements are carefully worked out. The character often demonstrates wonderwork of balancing acts, jumping, stumble, fall down and stand up of the ground with as much as possible entertaining sight. When the character stays without control it starts to live its own life, look around, shake the dust of the clothes and so on. Awaiting animation depends on weather or location, for example, while standing in water female character starts splashing and male character starts fishing, while raining the character gets umbrella-leaf and standing under it, fan the face in the heat, or squirm and warm the hands in the cold.
Social animation is done with even more variety of emotions - pleasure and a grief, rest, dances and many other things - for all occasions. All movements are amazingly natural and vivid, with no doubts that they were added in game with motion capture system, otherwise it won’t be so realistic.
It only remains to wonder for all efforts which have been enclosed in these secondary game aspects.
Last edited by SacredAngel (2009-06-11 23:47:54)
When life hands you lemons, ask for tequila!!!